Away in a Tower April 2013 Made for MAGS for the theme “Spring Cleaning”. The idea I had was that the player would start an adventure game in the middle with a bunch of useless inventory items or at least have no context for them. The only thing I really remember about making it is […]
. Download March 2013 Made for the MAGS theme of I think “Sidekick”. A game about kids competitively solving mysteries. One day I hope to make a competitive adventure game where two actual people play against each other.
Download October 2012 Made for the theme I can only assume was “Liars”. Looking back it turns out this was the very first MAGS entry I ever submitted. There isn’t much to play here as you just pick some simple choices a couple times until the game ends. I’m pretty sure I spent the majority […]
Download April 2013 I made this for one of my first (if not very first) Ludum Dare. The theme was minimalism, simplicity or something terrible like that. For the longest time I had no idea until some Giant Bomb live stream I had on in the background said something to the effect of “I want […]
MAGSFeb Released Feb 2013 I think the theme for this month was Groundhog Day? I think I spent this month just trying to make a standard adventure game. If not, that’s definitely what it seems like I did. I don’t have much to say about this one.
Play it here! Pay for it here! A game I made for the curated Antholojam I: Golden Age Sci-Fi. You play the role of an Intergalactic Ambassador tasked with screening incoming extraterrestrials for potential threats. But since it would be unsafe to let potential threats land, all communications must be done via long distance video […]
The Ant and the Grasshopper The very first game I made for the monthly Adventure Game Studio contest. The theme was “fairy tales” so I decided to adapt the small scale story of The Ant and the Grasshopper. I’m still not sure how good the game is, if it is even enjoyable at all. I do think […]
Exploration A A game made for AGS’s monthly forum contest. The theme was to adapt a work of fiction and I chose to adapt (a small part) of House of Leaves. My goal was to create a sense of confusion and disorientation that comes with being in uncertain surroundings. I ultimately kind of cheated when it […]